Ragnarok Zero: Global, our take on Midgard's subscription comeback
Launched August 18, 2026 in Europe, Southeast Asia and Oceania, Ragnarok Zero: Global bets on a subscription, auto-combat and player-made content. What to know before you jump in.
NTE: Neverness to EvernessPlay nowLaunched August 18, 2026 in Europe, Southeast Asia and Oceania, Ragnarok Zero: Global bets on a subscription, auto-combat and player-made content. What to know before you jump in.
Insomniac's PS5 exclusive lands with strong combat and a great Logan, but critics call it the studio's most divisive game in a decade.
Historical civilizations, alliances, and large-scale kingdom wars: Rise of Kingdoms remains a mobile 4X benchmark — one that asks for a real time commitment.
The nostalgic world of Midgard returns in a version built for speed: automated questing and grinding, classic job classes, and MVP hunts with friends.
NTE: Neverness to EvernessPlay nowAn open-world action RPG where the supernatural quietly infiltrates a modern megacity. Anomaly hunting, urban life-sim antics, and a lenient gacha system — here's what's worth your time.
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The slower pace and reworked skill system win over newcomers, but frustrate a chunk of Path of Exile's long-time community.
With no real competitor in the baseball sim space, San Diego Studio keeps refining an already solid formula rather than taking risks.
A year after launch, NetEase's hero shooter still stands out from Overwatch thanks to a fast-rotating roster and genuinely destructible arenas.
FC 26 polishes last year's formula rather than overhauling it. Long-time fans will find plenty to like; everyone else may wait for a real shake-up.
Large-scale maps, destruction, vehicles: Delta Force borrows the Battlefield formula and goes free-to-play, doing it well enough to worry the competition.
Nine years after launch, Behaviour Interactive's game still leads the pack thanks to a content cadence nobody else has matched.
The sub-tick and netcode issues that plagued launch are largely fixed. CS2 finally delivers on the promise made to the CS:GO community.
Obsidian's first-person fantasy RPG impresses with its world and combat, but stays more directed than what Pillars of Eternity fans grew used to.
Compulsion Games trades sci-fi for Deep South Gothic fantasy, with art direction and writing strong enough to carry the whole game.
MegaCrit adds co-op multiplayer to its cult deckbuilding roguelike formula. In Early Access since March 2026, the foundation is already solid despite content still being incomplete.
A year and a half after a rocky launch, Civilization VII has genuinely improved. But the rift between critics and players hasn't fully closed.
By relocating its formula to 1960s rural Japan, Konami finally rediscovers what made the series work in the first place: discomfort, not jump scares.
The first entry in the series available on consoles at launch, Anno 117 delivers on its economic core but splits its usual PC crowd a bit more than expected.
Seven years after it was first announced, Retro Studios delivers a sequel that scales up the series without losing the solitary tension it's known for.
With two protagonists playing wildly differently, Ubisoft Quebec delivers the series' best playable duo in years — as long as you overlook the PC version.
Without giving up its trademark strangeness, Death Stranding's sequel smooths over what made the original a hard sell, while keeping a tone still divisive for some players.
Techland ditches the massive open world for a tighter map centered on Kyle Crane. The refocus works, but it comes at a cost.
By betting on a seamless open world and more narrative-driven staging, Capcom delivers the best-reviewed Monster Hunter at launch — despite a rougher PC version.
Team Cherry finally delivers modern metroidvania's most anticipated sequel. Verdict after a full 100% clear: yes, and it's not even close.
Warhorse Studios fixes the first game's flaws and delivers a remarkably reactive medieval open world, carried by strong writing and reworked combat.
Gearbox delivers a technically solid sequel that dares almost nothing new. A good game struggling to justify its status as a long-awaited follow-up.
After It Takes Two, Hazelight keeps piling on gameplay ideas without ever pausing for breath in this adventure split between sci-fi and fantasy.
Falcom reworks its cult JRPG with a snappier pace and a deeper combat system, without losing what made the original so beloved.
A.I.L.A's fictional VR headset promises horror tailored to you. In practice, the game keeps piling on new ideas without ever fully developing them.
Behind a single phone and a mysterious cat, Acrobatic Chirimenjako delivers a story about memory and grief with rare precision.
On the court, NBA 2K27 has never been this convincing. Off it, the series is still hauling around the same old baggage.
Riot Games enters the tag-team fighting genre with League of Legends champions, delivering polished systems without a standout spark.
Edmund McMillen trades Isaac's tears for cat breeding, without losing an ounce of the mechanical depth that made his games work.
The creators of Untitled Goose Game return with a multiplayer adventure built around a single idea: forcing players to actually talk to each other.
Embark Studios pulls off what few extraction shooters managed before: making the genre readable and mainstream without losing its tension.
Supergiant Games exits early access with a roguelike even richer than the first Hades, carried by top-tier writing and art direction.
Sandfall Interactive delivers a turn-based RPG of rare elegance, blending Belle Époque art direction with an inventive real-time parry system.
id Software reinvents its formula with heavier, medieval-themed combat — a payoff that still lands a notch below Eternal in fans' hearts.
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Rebel Wolves' debut impresses with its writing and day/night cycle, but stumbles on repetitive combat and rough technical polish.
Capcom revives Onimusha with sword combat of ruthless precision — the franchise's first-ever perfect score from IGN.
Forty hours in, a denser map than ever and a handling model that finally balances simulation with immediate fun.